9:30 – 9:50 Coffee, Pastries, & Mingling

10:00 – 10:50 Keynote – Michael McCready

The Evolution of XR Study at Lethbridge University
Presenter: Michael McCready
A holistic glimpse at how and why XR research has grown to a $3.5M+ initiative at Lethbridge Faculty. Observations for repeatable success will be shared.

11:00 – 11:50 Breakout Session 1

Deep Dive in VR Filming: Camera, Software package, and System
Presenters: Hugh Hou, Keeley Turner
Location: Charles Hunter
VR filming needs 3 key parts: a camera to seize the 360-diploma and 180-degree surroundings, computer software to sew the footage collectively, and a platform to host and view the written content. Preferred cameras incorporate the Canon EOS R5C with twin fisheye lens, Insta360 Professional 2 and Titan and Insta360 Professional. Computer software options range from free to skilled, these kinds of as Adobe Premiere Pro and Mistika VR. Platforms like YouTubeVR, Meta Quest and Pico VR content material, even though specialised platforms like Meta and SteamVR offer you a additional immersive practical experience. Knowing these factors is important to building immersive VR written content.

Construction as Builds, Modeling & Format
Presenters: Kevin Steed, Roy Steed, Charles Steed
Area: Taking pictures Star
KRS Electric powered Presentation will consist of the adhering to: A transient historical past of our enterprise, what brought us to start out integrating the devices and computer software we use now, a ability level slide of initiatives we have done applying our computer software and machines, how it has assisted us in our business to streamline procedures and efficiency, and distinctive apps of how we have employed our products. The Presentation will be centered on employing the following devices & computer software Trimble MR Hololens glasses, Trimble lidar scanner, Trimble overall station, AutoCAD, 3D Civil, Real Will work by Trimble, and Sound Is effective.

On the net VR Labs at Utah Tech
Presenters: Jordan Ellsworth, Reese Rasmussen
Place: Vermilion Cliffs
Online understanding has developed promptly in current yrs. Lab classes, however, have mostly remained on-campus thanks to the nature of the lab equipment. In this presentation, Utah Tech On line will share their practical experience in partnering with Laptop Science and Animation college students to change that by producing on the internet VR labs.

A Combination of Eye Monitoring Engineering and Digital Reality on Client Behaviors and Visual Branding Exploration
Presenter: Dr. Lijie Zhou
Area: Yankee Meadows
Making use of eye monitoring technology (a neuroscientific tactic), visible conversation scientists and designers are equipped to detect viewers’ visual attentions and distinctive eye movements toward specific visual elements. In this presentation, Dr. Lijie Zhou will display the use of eye tracker in digital fact environments (VIVE Professional Eye) and screen-centered eye tracker (Tobii X2-120) in buyer behavior scientific studies. The presentation will also address the visual stimulus growth, eye monitoring details collection and gaze facts analysis by using Tobii Pro Lab and various 360 cameras.

VR Studio Tour
Site: Meet up with by the Facts desk in the Hunter Alumni Heart
Arrive and see SUU’s brand new VR/AR Innovation Studio, where attendees can learn about and try out different XR systems, these kinds of as the Valve Index, Hololens, Meta Quest 2, and Meta Quest Pro. There will be program demonstrations of 3D Oragnon, Gravity Sketch, and BodySwaps. The Studio House will be open all over the semester, and is a important tool for teaching, producing, and finding out AR and VR, as perfectly as assembly like-minded men and women.

12:00 – 12:50 Breakout Session 2

Meta Ethics: Moral Tactics in Virtual Reality
Presenters: Kat Calvo, Adam Evans
Spot: Charles Hunter
Translation and enforcement of a meta moral thought within just any XR realm will be necessary to maintaining the good and order of a potentially lawless and limitless realm. Scholars and practitioners alike must unite to support outline the guidelines and guidelines in order to stop the disruption of civic values and avoid meta moral chaos. Even though normative ethics addresses such questions as “What must I do?”, analyzing precise practices and ideas of motion, meta-ethics addresses inquiries these kinds of as “What is goodness?” and “How can we inform what is excellent from what is terrible?”, trying to get to recognize the assumptions underlying normative theories. A different distinction frequently built is that normative ethics will involve first-get or substantive inquiries meta-ethics involves second-order or official inquiries. Join The Folke Institute’s Adam Evans, PhD and Kat Yamamoto-Calvo as they discuss about meta-ethics inside the context of a Virtual Truth House, the influential position cognitive bias plays, and practices for creators and users to market inclusion and belonging.

The Advancement of a Proof-of-Thought Virtual Actuality Software for Functional Kinesiology
Presenters: Cody Bremner, Aundrea Frahm, Ben Kirkby, William Allen, Gracia Assaka, Paul Eberhardt, Madison Jones, Jacob Southwick
Location: Capturing Star
Augmented and virtual reality (AR/VR) are promising applications with limitless programs. Of unique interest is the emergence of VR in larger instruction settings to improve pupil learning. We feel utilizing VR may aide in offering material in an on line Useful Kinesiology system. We fashioned a collaborative group to internally establish a VR application from present belongings. Our presentation discusses the approach by which our collaborative group is enterprise the development of a proof-of-thought software.

Improving Human Anatomy Instruction with Virtual Reality: A Collaborative Pilot Application at Southern Utah University
Presenters: Sarah Brock, Matt Nickerson
Locale: Yankee Meadows
The examine of human anatomy is a fundamental component of healthcare and health science training, but classic approaches of instructing anatomy, this sort of as finding out two-dimensional images or plastic 3D types, can be minimal in their efficiency. Virtual actuality (VR) technology provides a new way to interact learners in the examine of human anatomy by immersing them in a a few-dimensional natural environment, allowing for them to investigate the human entire body in a a lot more interactive and intuitive way. We will discuss the preliminary results of a collaborative pilot software with the Gerald R. Sherratt Library at Southern Utah University to implement VR assignments for human anatomy students applying 3D Organon Anatomy application and Oculus Quest 2 headsets.

1:00 – 1:50 Lunch

2:00 – 2:50 Breakout Session 3

Unlocking the Possible of Mixxed Truth and AI for Transformative Health care Simulation Instruction
Presenters: Ryan Haglund, Fred Armstrong, DP Harris
Locale: Charles Hunter
Loma Linda has been doing work with learners and school to build immersive activities that use a array of diverse XR systems.  Our goal has been to make novel activities with the intent to make finding out far more unforgettable than standard methods. XR tech provides a risk-free surroundings to practice advanced methods with no risking damage to sufferers or students.

Then / Now / Potential: VR Providers at the Marriott Library
Presenters: Greg Hatch, Tony Sams, TJ Ferrill
Spot: Capturing Star
Discover from VR practitioners from the University of Utah’s Marriott Library about the layout and implementation of a suite of VR services alternatives, such as: VR labs, tools checkout, study, and curricular functions. Now 8 a long time in operation, the Library’s VR expert services have been via many configurations, deployments, and assignments. Contributors will arrive away with an comprehension of best procedures, opportunities, and what issues to anticipate when building VR devices workflows.

Infinadeck – unleashing the power of dynamic existence in just digital reality
Presenter: Phil Martin
Location: Vermilion Cliffs
Infinadeck is foremost the travel to convey legitimate “dynamic presence” into our electronic life. By developing drastically heightened notion of merged Embodiment and Immersion, the essential elements of this engaged existence, Infinadeck’s multidirectional purely natural-gait limitless motion platform provides inherently far more evocative engagement and far more successful knowledge assimilation. Infinadeck has developed the most effective, versatile movement platform available to harness our innate spatial cognition capabilities to extra dynamically and powerfully engage with any immersive experiential setting. This presentation will examine the prospect that the further engagement and the extra strong embedding of the memory linked to dynamic presence in digital experiences provides in the college environment.

Leveraging Augmented & Digital Reality to Inspire STEM and CTE Pathways
Presenter: Zspace
Site: Yankee Meadows
Find out how school districts, career centers, and group schools are utilizing augmented and virtual actuality (AR/VR) to guidance STEM and CTE pathways. In this session, attendees will master how pupils are making use of AR/VR to sharpen specialized expertise in a array of applications from STEM to Wellbeing Sciences as a result of experiential finding out activities that are aligned to current K-12 curriculum as properly as sector certifications.


  • Understand the AR, VR, and Blended Truth landscape
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  • Get examples of pupil-centered functions that dietary supplement and align with existing curriculum
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  • Discover funding sources for new technologies
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3:00 – 3:50 Breakout Session 4

Creating VR Coaching Applications
Presenter: Michael McCready
Spot: Charles Hunter
This session will take a look at the advancement of 3 VR coaching apps together with the rationale for these activities currently being developed in VR, issues, and crucial findings. A comparison between bespoke and off-the-shelf VR purposes will be bundled.

Embedding XR in the Overall health Sciences Curriculum: Circumstance Studies from the University of Utah
Presenters: Brandon Patterson, Mark Howell, Willis Holle
Location: Shooting Star
This session will explore use scenarios of XR in overall health sciences at the College of Utah. From anatomy education and learning to data assortment from simulation application, XR has remodeled how we train in medication, dentistry, nursing, pharmacy and well being. The session will convey to the story of XR turning out to be aspect of the overall health sciences curriculum with integration as an experiential finding out activity with pupils and patient populations.

Asymmetric VR Video game Genres and Design and style Framework
Presenters: Derek Hansen, Wes Colemere
Location: Vermilion Cliffs
Asymmetric VR game titles (AVR video games) consist of just one or much more gamers using a VR headset and just one or more utilizing a different modality (e.g., cell mobile phone, desktop). Attendees of this style workshop will find out about an AVR recreation design and style framework, produced by BYU’s Mixed Fact Lab. They will then use it to collaboratively layout an AVR sport concept.

Leveraging Augmented & Virtual Reality to Inspire STEM and CTE Pathways
Presenter: Zspace
Place: Yankee Meadows
Explore how school districts, occupation facilities, and neighborhood schools are working with augmented and digital actuality (AR/VR) to help STEM and CTE pathways. In this session, attendees will master how college students are using AR/VR to sharpen specialized competencies in a assortment of systems from STEM to Health and fitness Sciences through experiential finding out activities that are aligned to existing K-12 curriculum as well as marketplace certifications.


  • Fully grasp the AR, VR, and Blended Reality landscape
  • &#13

  • Get illustrations of scholar-centered activities that nutritional supplement and align with current curriculum
  • &#13

  • Recognize funding resources for new know-how
  • &#13

VR Studio Tour
Site: Fulfill by the Data desk in the Hunter Alumni Middle
Come and see SUU’s model new VR/AR Innovation Studio, the place attendees can find out about and try out numerous XR systems, these as the Valve Index, Hololens, Meta Quest 2, and Meta Quest Professional. There will be software program demonstrations of 3D Oragnon, Gravity Sketch, and BodySwaps. The Studio Place will be open up through the semester, and is a useful software for instructing, acquiring, and finding out AR and VR, as perfectly as meeting like-minded people.

4:00 – 4:50 Plenary Speakers -Hugh Hou & Keeley Turner

Filmmaking in the Metaverse Utilizing AI, NeRF, and VR to Entirely Immerse Your Audience!
Presenters: Hugh Hou, Keeley Turner
Discover how to become a Metaverse creator as an artist or filmmaker without having creating any code although making use of the electrical power of social media! Hugh and Keeley will share their experience in navigating the planet of XR filmmaking and how to solution Metaverse from storytelling point of view and how they combine new frontier technologies like AI artwork era, insta-NeRF into immersive written content creation. Distribution is anything for artists and creators. They will also protect ideas and methods on how to distribute content in the Metaverse ecosystem.

5:00 – 5:30 Last Networking & Mingling



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